Death’s domain is draped in black, white and grey with splashes of muted colour breaking up the bleakness. The most striking part of Have a Nice Death is the gorgeous art style. After a few runs through there are hints of a deeper plot, of a mystery figure in the background pulling the strings and stopping Death from getting his ultimate prize: a fucking vacation, man! Don’t go getting the wrong impression, though: most roguelites barely have a story at all, and while Have a Nice Death’s plot is nothing special, it still does a decent job of giving you an extra reason to chase the ending. It doesn’t deliver the same compelling story and cast of characters, mind you. Most of this fits with the standard roguelike template, but the attempts to work the story into the loops, the God-like leading character and the fast-paced combat do make me think of Super Giant’s masterpiece. All the while, you’ll be investing resources to increase your chances of success in subsequent runs. As you venture out again and again through the procedurally generated levels, new snippets of the story appear and the game will frequently reference your past attempts to scythe through the Sorrows. There’s more than a hint of the outrageously good Hadesin Have a Nice Death. All that stands in his way is a series of elevators that can conveniently account for the loading times between levels. Once again donning his robe and armed with his trusty scythe, Death sets out to reprimand the Sorrows by giving them a thorough arse-kicking. Death hits his breaking point and realises that in his apathy the Sorrows have begun to slack in their work, leading to countless problems. only to find that his life now consists almost entirely of stamping paperwork, the never-ending stacks of pages eventually leading to burnout. With his workload lightened, Death steps into the role of CEO of Death Inc. Unable to keep up with the sheer volume of humans needing to be reaped, Death has the bright idea of creating the Sorrows who can help by traversing the world and claiming the souls of the deceased, ready for them to be processed and led into the afterlife. And I don’t mean it metaphorically, or rhetorically, or poetically, or theoretically, or any other fancy way. So grab your best black cloak and let’s head to the afterlife, shall we? Have a Nice Death hits hard with a couple of killer scythe strikes: a gorgeous art style and satisfying combat. Any game looking to throw its digital hat into the roguelite ring needs to do something special or risk being dragged down into the depths of obscurity. Have a Nice Death is the latest 2D roguelite vying for your attention in a genre that is becoming rather crowded.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |